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Kei Nairi - The Lost World

Kei Nairi is a large island primarily divided into two segments: the East and West. This island is populous and lively, filled with civilizations ranging from market-heavy cities to quiet quaint towns.
West

The West

The continent of the West is a highly properous land full of rich and plentiful resources and a wide variety of life. Here, intelligent creatures create packs and towns. The primary boost of the West was its security, modern viewpoint, politics, and wide expanses of resources. Many creatures strive for the West, and the West welcomes all. 
Territories
 -Upper Left: Sorrik
      - Leader: Adira
        ~Kei Nairi's largest and most powerful city, Sorrik is the highlight of the West and attracts attention from many -friend and foe. It's fortified walls protect its citizens, and the outposts and farms outside its boundaries hosts highly trained soldiers and civilians alike - the front line of defense for the great city.
     
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- Upper Center: Taro
    - Trading Post
       ~ This territory is devoted to the fisherman and sea. A small town rests on the shore and a dock allows ships to come and go, delivering and taking goods. It is the primary trading post with the islands and East.

- Lower Left: Isorid
    - Leader: Zxunre
       ~ A fine city for those who wish to avoid the chaos of a large social city without losing the security that comes with one.
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Lower Right: Sioko
   - Leader: Radha
       ~ This quiet town is one with odd origins. Little is known of its leader and why she arranged the town the way she did, or where she did. It does little trade and involves itself very scarcely in politics or combat. To those who enter, it is a sanctuary; from what, however, not many know.
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- Center Right: Ryis
    - Leader: Xuikcho
      ~ A powerful and frightening city which focuses primarily on defense against invasion, self-sustaining strategies, and contact with the East. This city does not make alliances or trust easily, and those within it are much the same. It's leader, Xuikcho, is a combat-minded viscet who views everything around her as a game of chess. She does not want to engage in combat i f it can be avoided, but will not hesitate to strike when the time comes.
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East

The East

Freed from the grip of war and detestation, the East is healing from the scaring of ancient wars. Vibrant green vegetation sprouts through cracked dried earth and new towns are crafted seemingly every month. It is the place of new beginnings and is very popular to those who wish to leave the past behind. The East prioritizes self-sustaining livelihoods and trading, and is the primary location of the guardians.
Territories
- Upper Left Mountains
     ~ These mountains are the borders between the East and West. Their colossal peaks stretch to the sky, clawing at the clouds. These mountains hold snow on their peaks year round, making the ground of those steep cliffs challenging and dangerous to traverse. 
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- Upper Center: Otorin
   - Leader: Samuel
      ~ The famous city, its name meaning 'Sanctuary.' Otorin was originially created by Allaster, the first guardian, to protect the few residents of the East during the war. Now maintained by Samuel, Otorin thrives as a hot spot for tourists and travelers alike. It is rich in history pertaining to the war and the guardians and is home to several museums.
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- Upper Right Mountains
   - Formerly home to a viscet whose emotions tore the skies, these great mountains, named Akiko's Tears, are now a popular training ground for the guardians and aspiring viscets alike. Adventurers also like to traverse the steep peaks, searching for relics left behind before the war..
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- Lower Right Ruins
   - Before the great catastrophe, the East was a thriving point. However, as the land dried up, grew hot, and the wildlife grew lethal, many viscets died leaving the land barren. These ruins remain untouched, left sacred by the residents of the East as a humble burying ground for all those lost.

- The Crescent Island
   - Very little is known about this ancient island. Many folk tales have evolved around it, stories of it holding a venomous evil which lies in wait to consume the world, and stories of it being the only connection to The Land of Light and Dark. However, one thing that is agreed upon by all is that the island is impossible to reach. The water around it is coated with thick, blinding fog and forceful winds which turn any voyage around on their tail and in a new direction, never permitting any to enter the island.
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